Curtis Baigent ︎ has an experimental, research-led art & design practice.


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(︎︎︎currently) Creative Director & Research Lead @ FutureDeluxe.
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(︎︎︎formerly) Creative Director @ ManvsMachine & f°am Studio  (Zeitguised).
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(︎︎︎generally) from Wellington, New Zealand, living in London, UK [curtisbaigent @ gmail.com]







                                                                                                                                                       












                                                                                  





                   

                                         
                                                                                                             


                                                                                                       





                   
                                         
                    









                                                                                                                                       

                                                                        

                                                                                                                                                   

(2) Spirits3.0 w/ FutureDeluxe



A Platform-Fluid Avatar Study.

How can our identities persist while moving between disparate virtual realities? Our digital lives are so fragmented across various platforms that retaining a consistent identity can be challenging. Attempts to take our avatars with us where ever we go has become an increasingly important consideration.

This study aimed to create procedural avatars that can be used across a wide variety of use cases; as high-end CG rendered from Houdini, in dynamic real-time game engine integrations like Unity or Unreal Engine or even for usage in real-time social web3.0 platforms.
︎ Direction | Art Direction | Design | Concept
Designed, directed & produced — FutureDeluxe
Research & Design team — Svet Lapcheva, Curtis Baigent, Dan Hoopert, Adam Samson, Ollie Harris
Music — Valley Heights









Game Engine Integrations (Unity)↓


Web3.0 ↓